// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -669.2773 1382.265 12.924 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
023C: load_special_actor 1 'S_KEEP' 
038B: load_requested_models 

:Noname_95
0001: wait 0 ms 
00D6: if 
023D:   special_actor 1 loaded 
004D: jump_if_false @Noname_95 
009A: 1@ = create_actor_pedtype 4 model #SPECIAL01 at -664.1805 1378.309 12.5143 
016A: fade 0 500 ms 
0247: request_model #STUD_MAN 
0247: request_model #MOD_WOM 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 4 model #STUD_MAN at -659.53 1369.14 12.9147 
009A: 2@ = create_actor_pedtype 4 model #MOD_WOM at -660.6282 1368.629 12.9147 
0001: wait 200 ms 
03F9: make_actors 0@ 2@ converse_in 999999999 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at -659.766 1379.14 11.62 
0171: set_player $player_char z_angle_to 182.0 
0173: set_actor 1@ z_angle_to 278.0 
0173: set_actor 0@ z_angle_to 133.0 
0173: set_actor 2@ z_angle_to 313.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_306
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_333 
0002: jump @Noname_405 

:Noname_333
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0296: unload_special_actor 1 
01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 
01C2: mark_actor_as_no_longer_needed 0@ 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #STUD_MAN 
0249: release_model #MOD_WOM 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
009B: destroy_actor_instantly 2@ 
0001: wait 5 ms 
0002: jump @Noname_7 

:Noname_405
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -659.766 1381.14 11.62 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_306 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0296: unload_special_actor 1 
01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 
01C2: mark_actor_as_no_longer_needed 0@ 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #STUD_MAN 
0249: release_model #MOD_WOM 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
009B: destroy_actor_instantly 2@ 
0001: wait 5 ms 
0055: put_player $player_char at -669.2773 1385.04 12.924 
0171: set_player $player_char z_angle_to 2.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
